DDFF: Some Gameplay Observations.
Calling your attacks!
Everyone does it. It's useful sometimes: the only way you know that something is about to hit you upside your head. But this can also backfire.
Take, for instance, Zidane.
On the ground he's fairly hard to read. He's a blocker's bane.
But!
Though his strength is in the air, it is also where he is easiest to defend against. The one attack--the one where he throws his daggers, combos, and then hits the Meo Twister? It is heavily telegraphed. After one hit by that I was able to work out my BF's strategy, and all subsequent attempts at that tactic failed. It is easy to block.
This is probably why the ragequit.
Calling one's attacks by repeating the same pattern is a bad idea in DDFF PVP.
Just don't tell him that. Unless you're ready to leave combat.
... I'd be talkier, but I am still Droiding it up.
To-Do List:
-- the same as the last one, except with an emphasis on getting the internet back.
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So bad was this idea that when I first began developing my OC series it put me off the idea of having any main female characters in there (it was a superhero series) because my experience made me convinced that it would be impossible for a mature girl or woman to take up a full-time role where people would depend on them when that crap occured once a month. Of course now I know better but it made me skeptical about female superheroes for a while.
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If there were a way to demonstrate this sensation we'd have a fix by now.
WE GOT BONER PILLS OUT THE YINGYANG BUT NO ACCEPTABLE SOLUTION FOR THIS.
I SAY UNTO YOU: Whut?
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UH...
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Yeah, we got a crummy deal. *huggles Mont*
WAIT
THIS IS THE BOOBIEST ICON I HAVE
(Though Sugartits is a close second.)That is true.
Re: THIS IS THE BOOBIEST ICON I HAVE
That reminds me I have to go out and download the update to my writing program. ( Kolkata, autocorrect? How is that anything like update?)