DDFF: Some Gameplay Observations.
Oct. 10th, 2011 01:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Calling your attacks!
Everyone does it. It's useful sometimes: the only way you know that something is about to hit you upside your head. But this can also backfire.
Take, for instance, Zidane.
On the ground he's fairly hard to read. He's a blocker's bane.
But!
Though his strength is in the air, it is also where he is easiest to defend against. The one attack--the one where he throws his daggers, combos, and then hits the Meo Twister? It is heavily telegraphed. After one hit by that I was able to work out my BF's strategy, and all subsequent attempts at that tactic failed. It is easy to block.
This is probably why the ragequit.
Calling one's attacks by repeating the same pattern is a bad idea in DDFF PVP.
Just don't tell him that. Unless you're ready to leave combat.
... I'd be talkier, but I am still Droiding it up.
To-Do List:
-- the same as the last one, except with an emphasis on getting the internet back.
no subject
Date: 2011-10-10 09:49 pm (UTC)If there were a way to demonstrate this sensation we'd have a fix by now.
WE GOT BONER PILLS OUT THE YINGYANG BUT NO ACCEPTABLE SOLUTION FOR THIS.
I SAY UNTO YOU: Whut?
no subject
Date: 2011-10-10 09:56 pm (UTC)UH...
...
...
...
Yeah, we got a crummy deal. *huggles Mont*
WAIT
Date: 2011-10-10 10:07 pm (UTC)THIS IS THE BOOBIEST ICON I HAVE
Date: 2011-10-10 10:08 pm (UTC)(Though Sugartits is a close second.)That is true.
Re: THIS IS THE BOOBIEST ICON I HAVE
Date: 2011-10-10 10:16 pm (UTC)That reminds me I have to go out and download the update to my writing program. ( Kolkata, autocorrect? How is that anything like update?)